Rubik's Cube β€” Moves & Methods

Every diagram shows the cube from the front, held in the home position (white center on the floor, green center facing you). Diagrams show a scrambled cube on purpose β€” you do not need a solved cube to learn or practice any move. The outlined stickers are the layer that turns; the arrow shows which way they travel. Once you put your own cube on screen, every diagram uses your exact colors.

U Β· Up = yellow D Β· Down = white L Β· Left = red R Β· Right = orange F Β· Front = green B Β· Back = blue

πŸŽ“ Learn the cube, step by step

Every teach starts the same way: find the centers, get to the home position, then put your cube on the screen. After that, every lesson and diagram matches the cube in your hands. Tap I did it for each rep, set your confidence, mark lessons learned β€” progress is saved.

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Notation basics

Three symbols cover almost everything.

R

A plain letter = turn that face clockwise 90Β° (as if you were looking straight at that face).

R'

An apostrophe ("prime") = counterclockwise 90Β°. The exact undo of the plain move.

R2

A 2 = turn that face 180Β°. Direction doesn't matter β€” same result either way.

r / Rw

Lowercase or "w" = wide move: turn that face and the middle slice next to it together.

The 12 face moves

These six faces (each with a prime version) are the whole alphabet of basic solving. Each diagram pulls the rotating layer out of the cube so there is no doubt which pieces move β€” the gray square is that layer seen straight down its axis, and the circle shows exactly which way it rotates.

Slice moves & cube rotations

Slices turn only a middle layer. Rotations turn the whole cube in your hands β€” no stickers change relative to each other.

Common triggers & algorithms

Short sequences that show up inside almost every method.

Sexy moveR U R' U' The most-used trigger in cubing. Inserts/cycles a corner. Repeat it 6 times and the cube returns to where it started.
Lefty sexy moveL' U' L U The mirror of the sexy move, done with the left hand. Classic beginner tutorials teach this for corners that belong on the left. If you once knew L moves, this is very likely the one you learned.
SledgehammerR' F R F' Another corner/edge insertion trigger, common in F2L.
SuneR U R' U R U2 R' Orients last-layer corners. A pillar of every beginner method's final stage.
Anti-SuneR U2 R' U' R U' R' The reverse of Sune β€” handles the mirrored corner case.
Yellow crossF R U R' U' F' Orients last-layer edges (dot β†’ L β†’ line β†’ cross).
T-permR U R' U' R' F R2 U' R' U' R U R' F' A last-layer permutation (PLL) β€” swaps two corners and two edges. Note: no L moves anywhere.
Why your current method never uses L or L'

Most modern beginner tutorials are right-hand only: instead of mirroring an algorithm to the left hand, you just rotate the whole cube (y / y') so the piece is always on your right, then do the same R U R' U'-based moves every time. Fewer algorithms to remember, faster to finger-trick. Older "classic" layer-by-layer tutorials taught both a righty (R U R' U') and a lefty (L' U' L U) insertion β€” so if you remember doing L and L', you almost certainly learned the classic two-handed Layer-By-Layer method first, then later absorbed a right-hand-only version of the same method.

Methods

Compare what each method does and which moves it leans on.

Classic Layer-By-Layer (LBL) uses L / L' beginner

The traditional beginner method from most booklets and older tutorials. Solves the cube in horizontal layers, bottom to top. Corners on the right side go in with the righty trigger, corners on the left with the lefty trigger β€” no cube rotations needed.

1 White cross2 First-layer corners3 Middle edges4 Yellow cross5 Orient corners (Sune)6 Permute last layer
Typical moves: R R' L L' U U' F F' D β€” both hands share the work.

Right-Hand LBL ("sexy-move" beginner method) no L moves beginner

The same layer-by-layer plan, but every insertion is done with right-hand triggers only. When a piece belongs on the left, you rotate the whole cube (y) until it's on your right instead of mirroring the algorithm. This is what most popular YouTube tutorials teach today β€” and it's almost certainly the method you use now.

1 Daisy / white cross2 Corners: R U R' U' repeated3 Middle edges (one alg + mirror via rotation)4 Yellow cross5 Sune until oriented6 Permute last layer
Typical moves: R R' U U' F F' D plus y rotations. L and L' never appear.

CFOP (Fridrich) speedsolving standard

The most popular speedcubing method β€” an upgraded LBL. The first two layers are solved together in corner-edge pairs (F2L), then the last layer is finished in two algorithmic steps: OLL (57 algs) and PLL (21 algs).

1 Cross2 F2L β€” four pairs3 OLL4 PLL
Typical moves: heavy R U F, occasional L D B in advanced algs. Averages ~55–60 moves.

Roux uses L / L' speedsolving

Builds a 1Γ—2Γ—3 block on the left, a matching block on the right, solves the remaining corners (CMLL), then finishes everything else with only M-slice and U moves. Very rotation-free and finger-trick friendly.

1 Left block2 Right block3 CMLL corners4 LSE: M + U finish
Typical moves: R r U M L β€” the M slice does the ending. Averages ~45–50 moves.

ZZ speedsolving

Starts by orienting every edge while placing a line on the bottom (EOLine). After that, the whole cube can be finished without ever turning F or B β€” the rest is solved with only R U L moves, which makes it extremely ergonomic.

1 EOLine2 F2L (RUL only)3 Last layer
Typical moves after step 1: R R' L L' U U' only.

Corners-First (Ortega / old-school) classic

Solves all eight corners before touching edges, then fills edges in with slice moves. This was common in the 1980s (it's how Minh Thai won the first world championship) and is still the standard approach on the 2Γ—2.

1 Both corner layers2 Edges via slices3 Fix centers
Typical moves: corners with R U L, edges with M E slices.
MethodStepsUses L / L'?Algs to learnAvg. moves
Classic LBL6–7Yes β€” lefty triggers~6~110
Right-hand LBL6–7No β€” rotate instead~5~110
CFOP4Rarely78 (full)~55
Roux4Yes + M slices42~48
ZZ3Yes β€” RUL onlyvaries~55
Corners-First3Yesfew~100